Mermaids... IN SPACE.
Wed, May. 21st, 2008 18:44I should work on the story, but argh. I have no clue where to start. I kind of want to work on the world more, but I have so much of it already. D: Also i'm not sure what needs to be tinkered with right now. What I should do is 1) invent Two-tails characters who'll make me LOL at the idea of them interacting with Blue and the pirate crew, and 2) work on the later plot. I have a lot of the plot until everyone meets and things start crashing and burning, but after that I'm lacking OMGCOOL-scenes to play with. Hrrrn.
Though the idea of the crew interacting with the two-tails is hilariou even when they're just a shapeless blob of people. "Hello good sirs and madams, we are here on the behalf of two-tails society to request that you donate a few genetic samples, preferably in the form of BAAAAABIES come on you know you want to breed tons of strangely shaped little kids with us :DDDDD" Oh, their FACES when they understand. bwahahahahahaha.
Edit: ... Oh hell, I know what I want to do, I want to develop Arun's world so I have a better idea of where he comes from. Blue's planet already is pretty developed, and it's really kinda wacky/dystopian, which gives him strange quirks. Arun is lacking in quirks. Therefore...!
I got all that stuff for Blue's just from knowing he's kinda poor, always wears gloves, doesn't know how to swim and is a little scared to learn, and is an empath who never learned to control his gift. *_* Now what I want to do is take Arun's planet and push what I've got to its logical conclusions, so I get a better idea of the context in which Arun evolved, too. So far all I've got is what I listed there and it's kinda blah. I mean, ordinary people and ordinary places exist, too, and Arun's supposed to be a normalish guy anyway, so I don't want anything horribly dystopian, but I still want to develop it a bit to at least give him some better defined mannerisms and cultural expectations.